re:wonderland

follow the white rabbit

2016 re:publica TEN Berlin

Project Overview

re:wonderland or follow the white rabbit is an innovative interactive game experience that transforms Lewis Carroll's Wonderland into a playable reality. Twenty players have the opportunity to become Alice for thirty minutes, finding their way into Wonderland, encountering the unexpected, and making the seemingly impossible possible.

Equipped with their own smartphones and the TOTO app, players start their journey into Wonderland from the four sides of the playing field. The goal: reach the white field in the center where an indefinable something waits to be filled with hot air. The path to this mysterious destination must be played out, with no one knowing where the next turn lurks or who might unexpectedly stand in their way.

Media

re:wonderland - Gameplay footage
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re:wonderland - Behind the scenes
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Concept & Approach

The project explores fundamental questions: Who says the world must be exactly as it is? Could it not also be different? What if physical laws turn out to be illusions? What if everything is upside down, small suddenly becomes big, and infinite free fall becomes possible? What if a wonderland becomes reality?

Players navigate through the vastness of Wonderland using TOTO-controlled navigation, climbing over mental hurdles, diving into philosophical lakes, and going through concrete challenges while time mercilessly progresses. The experience combines game mechanics with philosophical exploration, creating an immersive journey through Carroll's surreal world.

Project Details

  • Duration: 2016
  • Venue: re:publica TEN Berlin
  • Format: Interactive game experience / Live performance
  • Technology: TOTO app, smartphone integration, game engine
  • Players: 20 participants
  • Duration: 30 minutes per session
  • Genre: Interactive theatre / Game performance

Credits

Cast:

  • Alida Breitag
  • David Czesienski
  • Robert Hartmann
  • Holle Münster
  • Markus Schubert
  • Tim Tonndorf

Creative Team:

  • Idea, Concept & Realization: PRINZIP GONZO, Markus Schubert & Omnidome
  • Game Design: Markus Schubert
  • Game Engine: toto.io (Markus Schubert & Christoph Wanja)
  • Mapping & Projection: OMNIDOME
  • Stage: PRINZIP GONZO

Premiere: May 5, 2016, re:publica TEN Berlin

Website: https://prinzip-gonzo.de/inszenierungen-post/?permalink=rewonderland-oder-follow-the-white-rabbit